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- #Fire emblem 8 randomizer palette like 7 how to
- #Fire emblem 8 randomizer palette like 7 zip file
- #Fire emblem 8 randomizer palette like 7 update
- #Fire emblem 8 randomizer palette like 7 full
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Run the executable and you'll be greeted with a scroll that looks like this.Įverything is grayed out initially until you select a valid file using the Browse.
#Fire emblem 8 randomizer palette like 7 zip file
The zip file includes the executable as well as Arch's Tutorial Slayer patch, which is necessary for FE7.
#Fire emblem 8 randomizer palette like 7 how to
(Somebody suggested an Android version as well, which might be a reality if I can remember how to do android programming (did it a couple of years back, but my forte is in iOS development.) I have plans to do a mac one at some point in Cocoa right after I get my new macbook, so in the meantime, this is Windows only. The project is open source on github and is written in Visual Basic for the Windows platforms. In any case, the fruits of that project were recently borne with the v1.0 release that I put up on /r/fireemblem and would like to share here as well. The purpose of this project was to give the user as much control as they wanted to randomize their game in the most accessible way possible. Finally, one of my buddies on /r/fireemblem came up with an idea to randomize growths for a character as well, which I thought was a neat idea, though at the time, one person had to randomly generate it by hand. I think there's a weapon stat randomizer somewhere as well for FE7, though I'm not sure about the other ones. The most well known randomizer is probably the class randomizer, for which there exists apps/scripts to randomize FE7 and FE8, I believe (not sure about FE6). So a few weeks back, after talking about randomizers and other things we could potentially randomize, I decided to start a project to roll all of the possible randomizers into one easy-to-use package.
#Fire emblem 8 randomizer palette like 7 update
Updated logic for movement costs to only update them for classes of units that need them (FE6: Miledy and Gale, FE7: Fiora and Farina, FE8: Glen and Valter).Īdded Cross Gender option when randomizing classes.įixed an issue where FE8 monster weapons were getting 1-2 range causing crashes.įixed an issue where FE8 wasn't determining an appropriate promoted class for trainees (should only affect random recruitment). This fixes the issue where everybody starts with A rank because I didn't realize that characters would appear multiple times throughout chapters, so they got bumped several times, which almost guarantees them to be A rank by the end of it.Īdded logic to make sure legendary weapons don't show up prematurely. Updated weapon rank logic to attempt to transfer a character's highest rank when changing classes as opposed to randomly upping weapon ranks based on appearance. Know that if two classes with the same name show up, the first one is usually the male variant and the second is usually the female variant. That will happen later.) The downside is that IS decided to not use the Female flag for classes, so figuring out which class is the female variant is slightly odd. (But the current logic doesn't look in the right place for chapter units, so don't try that yet. Note that all strings are pulled directly from the game data, so in theory this will display ROM hacks properly. Mostly for convenience so that you don't have to open up Nightmare if you're curious as to what everything changed to. The changelog includes your settings and the updated characters/classes/items tables. It always generates a file called Changelog.html in a directory you specify.
#Fire emblem 8 randomizer palette like 7 full
I'll put up a full post later with the details, but here's the link for now : Īdded the ability to generate a changelog when randomizing. If you're here looking for a Randomizer, please use Yune!